using System; class Program { static void Main() { Console.WriteLine("Hello, World!"); } }
System: Imports system libraries
Main(): Entry point of the program
int number = 5; float pi = 3.14f; bool isCool = true; string name = "Leah"; char letter = 'A';
Basic value types. `int`, `float`, `bool`, `string`, `char`
int a = 10 + 5; bool test = a > 3 && a < 20; a++; a *= 2;
Arithmetic, logical, assignment ops
if (a > 10) Console.WriteLine("Big number"); switch (a) { case 5: Console.WriteLine("Five"); break; default: Console.WriteLine("Something else"); break; }
for (int i = 0; i < 5; i++) Console.WriteLine(i); while (a < 10) a++; do { Console.WriteLine("Runs once at least"); } while (false);
int[] arr = {1, 2, 3}; Listnames = new List () {"Alice", "Bob"}; Console.WriteLine(arr[0]); names.Add("Charlie");
int Add(int x, int y) { return x + y; } void Greet(string name) { Console.WriteLine("Hello " + name); }
class Dog { public string name; public Dog(string n) { name = n; } public void Bark() { Console.WriteLine(name + " says Woof!"); } } Dog myDog = new Dog("Rex"); myDog.Bark();
class Animal { public virtual void Speak() { Console.WriteLine("Some sound"); } } class Cat : Animal { public override void Speak() { Console.WriteLine("Meow"); } } Animal a = new Cat(); a.Speak();
interface IWeapon { void Fire(); } class Gun : IWeapon { public void Fire() { Console.WriteLine("Bang!"); } }
enum Direction { Up, Down, Left, Right } Direction d = Direction.Up;
try { int x = 5 / 0; } catch (DivideByZeroException) { Console.WriteLine("Can't divide by zero!"); }
File.WriteAllText("test.txt", "Hello File"); string text = File.ReadAllText("test.txt");
Use `System.IO` namespace
async TaskLoadData() { await Task.Delay(1000); return 42; }
Async methods return Task or Task<T>
int[] nums = {1, 2, 3, 4}; var even = nums.Where(x => x % 2 == 0).ToList();
Powerful querying using `System.Linq`
public class Player : MonoBehaviour { void Start() { Debug.Log("Game started"); } void Update() { transform.position += Vector3.forward * Time.deltaTime; } }
[Serializable] class PlayerData { public int level; }
delegate void MyDelegate(); event MyDelegate OnShitHappened; void CallEvent() { OnShitHappened?.Invoke(); }
string? maybeNull = null; if (maybeNull != null) Console.WriteLine(maybeNull.Length); Console.WriteLine(maybeNull?.Length);
Type t = typeof(MyClass); MethodInfo[] methods = t.GetMethods();
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